Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.
Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.
Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.
Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.