Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.
Passively, Ryze's other damaging spells reset Overload and begin to charge a Rune that can be used to empower Overload.
On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If a Rune is fully charged, Ryze also gains a shield and Movement Speed.
Ryze traps a target enemy unit in a cage of runes, damaging them and preventing them from moving.
Ryze releases an orb of pure magical power that damages an enemy and debuffs them. Ryze's spells have additional effects against the debuffed enemy.
Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.