Spend Mana to recover Health
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana.
Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.
(Toggled Spells heal for a maximum of 15 per second.)
Ruby Crystal Increases Health 400 Gold Sapphire Crystal Increases Mana 350 Gold
Rod of Ages Greatly increases Health, Mana, and Ability Power 750 Gold Rod of Ages (Quick Charge) Greatly increases Health, Mana, and Ability Power 750 Gold Abyssal Mask Nearby enemies take more magic damage 1180 Gold