Spell damage burns enemies for a portion of their Health
+75 Ability Power +300 Health
UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum). UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.