Spell damage burns enemies for a portion of their Health
+80 Ability Power
UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1% of their maximum Health per second. Burn damage is doubled against movement-impaired units.
Haunting Guise Increases magic damage 665 Gold Blasting Wand Moderately increases Ability Power 850 Gold