Lets your Smite mark Champions, giving you combat power against them.
Limited to 1 Gold Income or Jungle item.
+10% Life Steal vs. Monsters
UNIQUE Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked your basic attacks deal bonus true damage over 2.5 seconds, and their damage to you is reduced by 20%.
Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.
Hunter's Talisman Provides damage against Monsters and Mana Regen in the Jungle 350 Gold Hunter's Machete Provides damage and life steal versus Monsters 350 Gold
Enchantment: Warrior Grants Attack Damage and Cooldown Reduction 525 Gold Enchantment: Cinderhulk Grants Health and Immolate Aura 600 Gold Enchantment: Runic Echoes Grants Ability Power and periodically empowers your Spells 250 Gold Enchantment: Bloodrazor Increases Attack Speed and deals damage based on the target's Health 625 Gold