When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.
Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.
Trundle turns target location into his domain, gaining Attack Speed, Movement Speed, and increased healing from all sources while on it.
Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.